Combining the physical and digital to create a children's learning game
A prototype I built in processing for a children's physics simulation game with physical, real-life platforms they could move around on a wall. Due to project time restraints, we never fleshed out the prototype beyond paper and tape fiducial marks. Ideally, the platforms would be wooden blocks attached to a magnetic wall, with the fiducials carved into them. The platforms would also be sized to match the digital projections of them, so that the game would appear to truly interact with the wood blocks.
A music generating toy I created in a digital electronics class. Arduino, cardboard, paper, copper, speaker, LEDs.